Rates, beds, stars โ turning an old guesthouse into a real hotel.
You lease an old guesthouse in Leverkusen: ten rooms, six of them sharing a bathroom down the hall. The landlord wants no fixed rent but twenty per cent of your turnover โ he wants the house full. From that you build a hotel: do up the rooms, serve breakfast, hire staff, and one day apply for stars.
The heart of it is the rate grid. For every room type and each of the next fourteen nights you set the price yourself. Too high and the room stays empty. Too low and you have given away a night you can never sell again โ an empty night is gone for good by the next morning.
One house is only the start. Once the guesthouse runs, more houses follow โ a city hotel, one up in the hills, one by the coast. Each has its own season: when the hills are quiet, the coast is busy. Hold both and one carries the other.
All you need is a nickname and a password. There is nothing to buy, nothing to pay out and no advertising. Works in any browser and on your phone.
Play for freeA room left empty today cannot be sold twice tomorrow. That is what makes pricing a hotel harder than pricing a shop: every day you decide again whether to hold out for a better rate or play safe and fill the room.
The rate grid colours every night to show whether you are ahead or behind. Tap a cell and you see, worked out in advance, what a change of price is likely to do.
Demand follows your house, not your bed count. Add rooms without improving rating, stars and reputation and you simply spread the same guests more thinly and lower your occupancy. It is the lesson this game teaches most expensively.
Between check-out and check-in there is a window in which the room has to be ready. If your staff cannot manage it, it runs late โ and a guest standing in front of an unmade room will put that in the review. You can take on permanent staff, call in casuals or hire a contractor; each costs differently and each is differently reliable.
Classification is not a purchase. There is a list of criteria, you apply for the inspection, and an inspector comes to the house. Another star lifts what you can charge โ but it also brings obligations that cost money for good. Whether the next star pays is a real calculation.
Nothing. No paid content, no premium currency, no adverts. Being a browser game, it needs no installation either.
A night takes about 35 minutes of real time. The game carries on when you close the window โ next time you open it you get a report on what happened while you were away and why.
No. You can set your prices and leave them; the house keeps selling. Tending the rates earns you more โ not tending them costs you nothing you already had.
Up to three. Four and five stars demand things a ten-room house cannot provide, so they are not in the catalogue at all.
It pays into the same bank account as your other businesses. A closer link โ food from the farm for breakfast, carried by the haulage firm or the railway โ is planned.