Five dice, three throws, thirteen rows. On every turn you throw, keep what you like, throw the rest again — and enter the result into exactly one free row of your sheet. After thirteen turns the sheet is full; the highest total wins.
You can play on your own (with no opponent at all, just against your personal best, or against one to three computers) or with 2, 3 or 4 players from the arcade.
⚠️ You must enter something every turn. If nothing fits, you cross out a row with 0 — that is part of the game, and often the wisest choice.
| Row | Points |
|---|---|
| Ones to Sixes | the sum of the dice showing that number (three fours = 12) |
| Bonus | +35 once the upper part adds up to 63 or more |
63 is exactly “three of every number” (3 + 6 + 9 + 12 + 15 + 18). A row with only two can be made up by four or five of a kind elsewhere. A bar shows how far you are.
| Row | Condition | Points |
|---|---|---|
| Triple | at least three alike | all five dice |
| Quad | at least four alike | all five dice |
| House | three alike plus two other alike | 25 |
| Short Run | four numbers in a row | 30 |
| Long Run | five numbers in a row | 40 |
| Five Alike | all five show the same | 50 |
| Free Throw | always | all five dice |
⚠️ Five alike is not a House — except as a joker (next section).
If “Five Alike” already shows 50 and you throw five alike once more, you get +100 on top — every time.
The throw is also a joker: you may enter it into any free row and it scores in full — House 25, Short Run 30, Long Run 40, the upper part and Triple their pip total.
⚠️ If you crossed out “Five Alike” with 0 earlier, you get neither the 100 nor the joker.
The count is: upper part + bonus + lower part + 100 for every further five alike. The highest total wins.
If two share the top total, the game is a draw. With three or four players the full order is still shown.
When you play with others, the server throws the dice — your device only sends which dice you keep and where you enter. The server also calculates the points. What you see next to a row before entering is just a preview.
Everyone at the table sees every throw: the status line says whose turn it is, and the sheet switches to the player who is throwing. The tabs on top of the sheet let you look at any sheet.
The tap area of a die is its whole column — from the leather tray down to the wooden ledge. Kept dice stand upright on the ledge, free ones lie in the tray.
You enter a row with two taps: the first marks it and tells you what it scores; only the second writes it down. So you never cross out a row by accident.
If something does not work right now, the status line says why — for example that you have to throw first.
| Level | What it does |
|---|---|
| Easy | always keeps the most frequent number and enters whatever pays most right now |
| Medium | works out for every throw which dice are worth keeping |
| Hard | looks ahead over both re-throws and aims for the bonus on purpose |
Games against the computer are practice: they appear in your record — with your best total — but earn neither points nor milestones.
What counts are games against other players: 10 points for a win, 4 for a draw and — with three or more players — for second place, 1 for taking part. They go into the arcade leaderboards (week, month, year).
Your level ⭐ is the number of milestones reached plus one. They are the same five as in the other Duel Corner games: your first game and first win against another player, playing against 3 different people, and 5 and 25 wins against other players.
Practice against the computer does not count towards points or milestones.
Results are saved at the end of every round: wins, losses, your best total, how often you threw five alike and reached the bonus. A practice round in progress is not saved — close the page and you start fresh. When you play with others, the state lives on the server.
On your own, Fünfwurf runs entirely on your device. Once you have opened it online, it starts without a connection too. The lobby naturally needs a connection.
Above the tray you find on your own · 2 · 3 · 4 players. Tap one of the player counts and a table opens straight away.
While the table is open nothing is thrown: the tray stays empty, and above it you see how many seats are taken. A free seat says “🪑 free” — the computer never sits down by itself. The table code, invitations, being called back to the table, the move clock and the chat work as everywhere in the Duel Corner (guide 🎯 Duel Corner).