Rhine Hospital — Guide

You grow a small walk-in clinic into a full hospital: patients arrive on their own, you send them through the right rooms, discharge them — and collect money, experience and reputation. The hospital is the expensive top tier of the arcade: just getting started (licence plus your first doctor) costs around 15,000 play euros. There is no starting money — you draw funds from the current account on the start page, with a bank loan if needed (see the “Current account & bank” help at /hilfe.php?thema=bank). Best work your way up with the cheaper businesses first.
Contents
  1. First steps
  2. Practice rent
  3. Staff: doctors, nurses, cleaners
  4. Shifts: staff every room per shift!
  5. Rooms and floors
  6. Supplies
  7. Canteen & supply deal (linked with the farm)
  8. Reputation: your star rating
  9. Hygiene and cleaning
  10. Waiting room
  11. Self-intake and reception: the hospital without you
  12. Patient patience
  13. Tips for starting out

First steps

Three things, and you are in business:

With the licence and the cheapest doctor you are looking at roughly 15,000–16,000 € in start-up costs. Keep some reserve for wages and supplies.

Practice rent

From the moment you buy the licence, the practice rent of 150 € per day is deducted, second by second, around the clock — even when nobody is on duty.

Reassuring: you can never go into debt. If the cash box is empty, deductions stop at 0 and you only get a warning. The same applies to wages — your team then waives part of their pay. Still: an empty cash box is not a state your reputation deserves.

Staff: doctors, nurses, cleaners

Three professions, three jobs:

The one-off hiring fee is hourly wage × 24 — a 150 € doctor costs 3,600 € up front. New applications arrive every 20 minutes on their own; re-advertising immediately costs 200 €.

Character traits matter: a “rookie” is cheap but slow — ideal for the start. An “old hand” is expensive and fast. “Good with kids” and the “clinic comedian” bring extra reputation, “grumpy” costs some, “meticulously tidy” goes easy on hygiene.

Training (3 levels: 3,000 / 9,000 / 22,500 €) makes a staff member permanently faster (+0.15 / +0.18 / +0.22 speed) and slightly better for your reputation. During the 8 / 16 / 24 hours they are out of the building while their wage keeps running.

Shifts: staff every room per shift!

Nobody works 24 hours straight. Every staff member has a shift: early 6–14, late 14–22, night 22–6 or day 8–18. You only pay wages for duty time (including the 5-minute break per hour).

Rooms and floors

Every floor has 4 building plots. New floors are unlocked by level and then purchased:

Floorfrom levelPrice
2 — Diagnostics6100,000 €
3 — Therapy12300,000 €
4 — Surgery20900,000 €
5 — Intensive care302,500,000 €
6 — Comfort floor404,500,000 €

The treatment rooms (base income per treatment at level 1; 🩺 = only a doctor treats here):

RoomFloorfrom levelBuildIncomeSupplies
Consulting room 🩺1112,500 €9 €1
Lab1325,000 €17 €2
X-ray2690,000 €32 €4
Ultrasound28130,000 €42 €5
ECG room210170,000 €54 €6
Spa bath312240,000 €76 €6
Massage room314310,000 €92 €6
Orthopaedics 🩺317425,000 €125 €9
Psychotherapy 🩺319550,000 €155 €8
Operating theatre 🩺422750,000 €270 €30
Recovery room424475,000 €175 €12
Sterilisation426350,000 €120 €8
Intensive care 🩺5321,750,000 €540 €45
Emergency room 🩺5351,300,000 €420 €30

Upgrading pays twice: level 2 gives speed ×1.18 and +8 % income, level 3 speed ×1.39 and +18 % income (treatment time ×0.85 and ×0.72). And: treatment slots = room level AND staff. Each person on duty enables one slot — a level-2 room with only one doctor still treats one patient at a time. Without staff a room crawls along at speed 0.45.

Floor 6 holds pure comfort rooms (café, kiosk, winter garden, mini golf, levels 40–45): no income, but lots of attractiveness and patience. The lift (upgrades 75,000 / 300,000 / 1,000,000 €) cuts the walk per floor from 26 to 18 / 12 / 7 seconds — the higher you build, the more it matters.

Supplies

Every treatment consumes supplies (see the table above: consulting room 1 unit, operating theatre 30, intensive care 45). You start with 90 units; the store initially holds 500 (upgrades to 850 / 1,200 / 1,800 / 2,600 units for 12,500 / 40,000 / 120,000 / 325,000 €).

Canteen & supply deal (linked with the farm)

From the moment you own the licence, your hospital has a canteen: every arriving patient gets a little something — 1 egg and 0.26 l of milk, goods value around 0.54 € in total (wholesale base prices: egg 0.30 €, milk 0.90 €/l).

Reputation: your star rating

You start with reputation 20 (one star) — nobody knows your hospital yet. Reputation decides three things at once: how many patients arrive, how much they pay (payment factor 0.85 to 1.20) and how patiently they wait.

StarsReputationPatients/hrPatience
20approx. 196:50 min
★★40approx. 288:30 min
★★★60approx. 3710:10 min
★★★★80approx. 4711:50 min
★★★★★100approx. 5613:30 min

How it rises: +0.12 per treated case (staff like “good with kids” add extra, good hygiene +0.05). How it falls: a patient walks out −0.8 · waiting room full, patient turned away −0.25 · waited too long −0.10 · poor hygiene −0.12 per case. A single walk-out eats the reputation of almost seven treatments — waiting times are more expensive than they look.

High reputation also attracts the heavier, more lucrative cases.

Hygiene and cleaning

Every treatment makes a mess (−0.26 percentage points). If hygiene drops below 50 %, treatments take 10 % longer; below 30 % it is 22 % — and your reputation suffers on top.

Waiting room

You start with 2 seats; every additional chair is bought individually and gets more expensive: 500 → 1,000 → 1,750 → 2,750 → 4,000 € and so on, up to a maximum of 16 seats (the last chair costs 120,000 €).

If the waiting room is full, new patients turn away — every rejection costs 0.25 reputation. Each additional seat also makes the people waiting a little more patient (+4 % per chair).

Self-intake and reception: the hospital without you

Without any upgrades you assign every patient yourself — and while you are away, the hospital only manages a minimal 5 % of its output. Two upgrade paths change that:

Offline rules: the first 12 hours of absence run at full (automation) output, after that only the night crew at a quarter; nothing beyond 7 days is simulated. Nothing is ever lost — money, supplies and rooms stay untouched. For anything to be treated offline, staff must be on duty and assigned to rooms!

Patient patience

Every patient carries a patience clock. When it runs out, they leave — taking 0.8 reputation with them. Patience depends mainly on reputation (6:50 min at one star, 13:30 at five), plus small boosts from waiting-room seats and above all from decoration:

Tips for starting out