๐ŸŽฏ The Duel Corner

In the Duel Corner you play against other people instead of the computer: Four in a Row for two, Mau-Mau for two up to six, Fleet Hunt for two up to four.

You get there through the ๐ŸŽฏ Duel Corner tile on the start page. Behind it is the hall: it shows who is around, which tables people are waiting at โ€” and that is where you open your own table.

Contents
  1. How to get to a table
  2. ๐ŸŽŸ๏ธ The table code โ€” when you arranged to play
  3. ๐Ÿ”’ Code only โ€” the closed table
  4. The computer only joins if you ask it to
  5. Five minutes for every move
  6. When somebody disappears mid-game
  7. ๐Ÿ” Another round? โ€” the rematch
  8. Saying something โ€” without typing
  9. Points and leaderboards
  10. What you need

How to get to a table

Before you play with others for the first time we ask you for a name: it is the only thing the others see. Two to sixteen characters, first name or nickname โ€” please no surname. Playing on your own against the computer needs no name.

๐ŸŽŸ๏ธ The table code โ€” when you arranged to play

Every table you open gets a short code, for example K7M-2FQ. It sits in your waiting room, large and readable.

๐Ÿ”’ Code only โ€” the closed table

When you open a table we ask โ€œWho may join?โ€. Normally your table is open to everybody โ€” the Duel Corner lives on people finding each other.

If you pick ๐Ÿ”’ Code only it is the other way round: your table appears in no list, it counts in no number, and only the people you give the code to can join. It is meant for groups who arranged to play โ€” four people in the same living room, or friends meeting up for a game.

You can switch at any time while the game has not started: ๐ŸŒ Open to all puts the table back into the hall. Handy when somebody drops out and you are suddenly one short.

The computer only joins if you ask it to

If nobody turns up you can press ๐Ÿค– fill up with the computer โ€” it takes the free seats and the game starts right away. It never sits down at your table on its own.

As long as you are there, your table stays โ€” we do not ask you anything in between. If you want to wait in peace, you should be able to.

Only if nobody has been sitting at the table for a quarter of an hour โ€” so you are no longer at the device either โ€” does it close by itself. You get a short note when you come back and can open a new table with one tap. That is not a punishment โ€” it keeps the hall from filling up with empty tables nobody sits at any more.

And if you use the app you get a message on your phone as soon as somebody sits down at your table โ€” so you do not have to sit and watch.

๐Ÿšช You can also close your table yourself as soon as you are alone at it again: the button โ€œโœ• Close tableโ€ is in the lobby and at the table. โš ๏ธ Only the person who opened the table can close it โ€” whoever joined can leave it.

After an hour it ends in any case โ€” even if you sit in front of it the whole time. You then read that the table has been closed because nobody joined, and one tap opens a new one. That keeps the hall tidy instead of filling it with tables where somebody has been waiting in vain for hours.

โš ๏ธ You can only have one open table at a time. If you open a new one elsewhere we ask whether the old one should close โ€” it is never thrown away silently.

Five minutes for every move

Whoever is on the move has five minutes. The clock is shown to everyone at the table โ€” so you can see how much longer it may take instead of waiting into the unknown.

When the time runs out, the computer makes a single move for them. The game carries on, they stay at the table โ€” and when they come back they read a note saying it will not work a second time. That note stays until they have moved again.

The second time it is over: they count as gone, the others decide how to carry on, and for them the game counts as a loss. So it is one free pass per game, not one per move.

โ›” Playing alone against the computer there is no clock โ€” nobody is waiting for you there.

When somebody disappears mid-game

If a player loses their connection, puts the phone away or just takes a quick look at the hall to see who else is around, you will read โ€œโ€ฆ is not at the device right nowโ€. That is only information so you know why it is taking a while โ€” nobody is replaced by it.

Only when they let their move time run out twice do we ask you how to carry on: keep waiting, end the round, replace them with the computer (they are then out for good) โ€” or resign and step out yourself. If they come back and move in the meantime, the question disappears by itself.

For the person who left the game counts as lost. Whoever was only away briefly can come back at any time, even on a different device: the state lives on the server, not in your browser.

If in the end nobody is left, the round closes by itself: after 15 minutes if nothing happens and nobody is at a device any more, and after 30 minutes without a single move at the latest. A table that was never played closes after a quarter of an hour without anybody sitting at it. There are no points for that โ€” nobody won and nobody lost, in the end there was simply nobody left. When you come back it briefly says why.

๐Ÿ” Another round? โ€” the rematch

At the end of a game there is ๐Ÿ” Rematch. Tapping it is a request, not a new round: the others then read โ€œโ€ฆ would like another round โ€” are you in?โ€ on their result screen and only need one tap as well.

You stay at your table. As soon as everyone who is still there has agreed, it carries straight on โ€” you do not have to find each other again, and nobody has to reload the page. Someone who taps ten seconds later joins just the same.

Anyone who has left in the meantime does not hold the others up. If no agreement comes within about a minute, your request turns into an ordinary open table in the hall โ€” then somebody else can sit down with you.

โ›” The computer never sits down by itself. If you want to play it, there is a separate button for that: ๐Ÿค– Play the computer again.

๐ŸŽŸ๏ธ If yours was a private table, your code stays valid โ€” you do not have to read it out again.

Saying something โ€” without typing

In the hall and at the table you can tap ready-made phrases: โ€œHello! ๐Ÿ‘‹โ€, โ€œAnyone up for a game?โ€, โ€œNice move!โ€, โ€œCongratulations!โ€ and a few emojis.

There is no free text anywhere here โ€” on purpose. That way nobody can be insulted, and nothing can be passed on that is nobody elseโ€™s business.

Points and leaderboards

A game against people is worth 10 points for a win, 4 for a draw (and, with three or more players, for second place) and 1 point for taking part.

Every game keeps its own leaderboard for week, month and year. For the same reason there is a limit to how many games against the same opponent count on one day.

Milestones and your level โญ also count games against other players: your first game, your first win, playing against 3 different people, 5 wins and 25 wins.

Practice against the computer does not count towards points or milestones โ€” the Duel Corner is built for playing together. It is not lost, though: every game keeps a separate record of how much you have practised, and you can practise whenever nobody else is around.

What you need