🚚 Rhineland Haulage — guide

You take over an inherited panel van and a leased yard on the edge of Leverkusen — and build it into a haulage firm that reaches across Europe. The game runs in real time, twelve times faster than the real clock: one game day takes 2 real hours, and your business keeps working while you are away. Everything is play money, there is no bankruptcy.
Contents
  1. First steps: from €0 to your first trip
  2. Planning trips: freight, revenue, punctuality
  3. Driving and rest periods — the heart of the game
  4. Costs: settled per trip
  5. Refuelling & service stations
  6. Equipment: small things that work right away
  7. Dispatching: from order book to automation
  8. Trip chain & dispatcher
  9. Empty runs cost real money
  10. Hiring drivers
  11. Vehicles & licences
  12. Freight classes
  13. Servicing, inspections & breakdowns
  14. The map: from Leverkusen to Europe
  15. Tips for the start
  16. Market freight & weekly event

First steps: from €0 to your first trip

The till is empty at the start. You fetch your money from the bank account on the start page — by transfer or with a bank loan (see the bank guide at /hilfe.php?thema=bank). Everything runs in real euros, 1:1 — what you deposit is exactly what lands in the company till.

The founding (€300 in total) pays for itself quickly: the first local run earns about €33 contribution, and played actively the early game yields roughly €149 per real hour.

Planning trips: freight, revenue, punctuality

Offers keep arriving at the freight exchange — even while you are away. Every offer states origin, destination, pallets and weight; both must fit your vehicle (the van takes 3 pallets / 1.2 t). Small part loads pay more per pallet — at least 35 % of the full price.

Revenue is roughly: base amount + rate × kilometres, multiplied by the freight-type factor and your regular-customer bonus. For the van that is €49 + €0.84/km, for the artic €110 + €1.69/km. The base amount covers loading time at the ramp — which is why short trips pay better per kilometre.

Driving and rest periods — the heart of the game

The real EU rules apply here (Regulation 561/2006) — to your drivers and to you. A breach is simply impossible: the driver takes the break himself, and the game tells you why the truck is standing still.

Thanks to the twelvefold game speed this stays playable: 4.5 hours of driving are 22.5 real minutes, the 45-minute break takes just under 4 minutes, the daily rest 55 minutes. The display always shows both.

The counter-move: a second driver on the same vehicle (from level 10). When one has to rest, the other takes over at once — the vehicle keeps rolling. From level 17 three drivers allow round-the-clock operation.

Costs: settled per trip

There is no payment up front: diesel, AdBlue, toll, wear, fixed costs, wages and allowances are settled against the revenue at the end of each trip — you see the full maths of every run. Before accepting, the exchange shows the expected contribution margin.

Refuelling & service stations

Refuelling happens by itself: when fuel runs low on the road, the driver makes a fuel stop at a service station (12 minutes of game time, wages keep running) — at the current road price. Whenever a vehicle returns to the depot it is filled up at the depot price.

Equipment: small things that work right away

The Equipment tab offers one-off purchases with a permanent effect. The first three prevent real losses:

Later on, the pallet truck (−15 % loading time), truck navigation (−4 % distance) and the tool box (€250) pay off: with the tool box the driver often fixes minor breakdowns himself instead of waiting hours for recovery.

Dispatching: from order book to automation

At first you dispatch every trip by hand. Every trip you plan yourself unlocks dispatching levels that take work off your hands — your business then runs even while you are away:

Up to level 6 the automation reaches about 85 % of what careful manual work achieves — dispatching yourself still pays, but is never required.

Trip chain & dispatcher

From the first dispatching level you can plan follow-up trips in advance per truck: after picking a trip (or via the “📋 Chain” button on the vehicle) you chain up further orders. Offered first is whatever is waiting at the destination of the last chain entry (“📍 straight from …, no empty run”), then the nearest loads with their approach shown — plus always “🏠 Then empty run home”. When a trip ends, the next wish starts by itself.

Dispatchingplannable trips per truck
no dispatching1 (no chain)
📒 Order book & telephone5
💻 Freight exchange access6
🧑‍💼 Part-time dispatcher8
🧑‍💼 Dispatcher (full time)10
🗺️ from route planning software12

The running trip counts — “order book 5” therefore means 1 running plus 4 chained. Chain trips count as hand-dispatched trips for the dispatching progress.

What the dispatcher does on his own (many players do not know this): from the first level the office dispatches part of your trips from the depot by itself. From the 🧑‍💼 part-time dispatcher (level 3) it also looks for return loads on the road: at first only standing freight home (search ~10 game hours), from full time any freight (~5 h), from the route planning software with no search time. If your truck is standing away from home and drives home “by itself” — that was the dispatcher, not a bug.

Empty runs cost real money

Every kilometre without cargo costs full price and earns nothing — about €0.60 per empty kilometre for the self-driven van (diesel, wear, fixed costs plus your owner’s pay), around €1.30 for the artic. That is why the game now shows the approach run openly everywhere:

The till never drops below zero — but an empty run eats the profit of the outbound leg. The preview shows negative contribution margins in red: if it is red, better leave it.

Hiring drivers

From level 4 you may hire staff. The applicant list refreshes every 20 minutes — good drivers are scarce. The hiring fee is 12 duty hours of pay (so €228 for a casual driver).

Vehicles & licences

Five classes, each with its own licence. Everything from 7.5 t upwards pays toll. Prices: new / used.

Classfrom levelPalletsPayloadLicencenewused
Panel van 3.5 t131.2 tB€42,000€12,000
7.5-tonne box truck482.9 tC1€78,000€28,000
12-tonne rigid (curtainside)7126.0 tC€95,000€42,000
18-tonne drawbar combination102211.5 tCE€128,000€58,000
40-tonne tractor unit123324.0 tCE€105,000€45,000

The tractor unit needs a trailer (curtainsider €35,000, box €38,000, reefer €65,000, tipper €54,000) — and that is where the real progress lies: access to better-paying freight. Every vehicle and every trailer takes one parking space at the depot.

Leasing is available from level 5: 20 % down payment, then 60 monthly payments (one game month = 60 real hours). If you cannot pay an instalment nothing bad happens — the vehicle pauses until there is money again. New vehicles are CO₂ class 4 and pay about a quarter less toll — almost €9,500 a year on an artic.

Freight classes

The factor acts directly on the revenue. Better freight — not a bigger truck — is the real lever of the game.

FreightFactorfrom levelSpecial
Courier / express×1.551hard deadline, contract penalty when late
General cargo / pallets×1.001the bread and butter
Building materials×0.925always available, heavy
Beverages×1.055weight limits you before space does
Paper / recycling×0.956light and bulky — a good return load
Furniture / removals×1.128long loading time, box body only
Electronics×1.1013box body mandatory
Chilled food×1.2515reefer trailer required
Frozen goods×1.4215best margin, penalty when late
Bulk goods×0.9816tipper, short quick turnarounds

Refrigerated freight from level 15: The reefer trailer costs €65,000 and its cooling unit burns 2.4 l of diesel per hour — in return frozen freight pays 42 % more. Regular customers (from level 8): repeated trips for the same customer earn up to 5 levels of +5 % revenue each. Standing freight pays only 60 % — but beats driving empty.

Servicing, inspections & breakdowns

The map: from Leverkusen to Europe

At the start you deliver in the Rhineland: Leverkusen, Cologne, Düsseldorf and Wuppertal. Each level adds cities — Bonn (2), Essen (3), Duisburg (4), Dortmund (5), then Frankfurt (9), Hanover (11), Hamburg (13), Berlin (15), Munich (19) … The distances are real motorway kilometres.

Europe opens up from level 23 with Rotterdam and Antwerp, followed by Prague (25), Zurich (27), Vienna (28), Milan (29) and finally Warsaw (30). From level 30 there is a permanent +10 % on all revenue (Europe bonus).

Tips for the start

Market freight & weekly event

📦 Market freight is a named delivery from the arcade’s supply contracts (farm → clinic/apartments): “200× eggs from farm X to clinic Y”. The goods have always already arrived at the recipient — you drive the bonus run with a name tag on it. It sits at the top of the Freight tab and is entirely optional: ignore it and the game plays exactly as before.

📣 Weekly event: Every now and then the arcade calls a shared event (trade fair in Cologne, rail strike …) — a banner above the view shows the text and remaining days, and trip revenue is multiplied by a factor between ×0.5 and ×2.0 (at the same spot as the freight rate index). After the end date everything returns to normal automatically.